This 3D model of a wooden skyscaper was build to illustrate an article about wood, an emerging construction material for tall buildings. Is was published in a special issue of the magazine Süddeutsche Zeitung Langstrecke.
The time window for completing the illustrations was quite narrow, so I’ve exported the hand model from the open source character tool MakeHuman. The program is very helpful for simple base meshes, but the anatomy of the hand needed some tweaking for more realism. Thankfully the exported mesh contained a usable rig. I only had to make the UV-maps, nails and the textures.
Two variations of a low energy house. The left one was made for the Frankfurter Allgemeine Zeitung and the right one for the Süddeutsche Zeitung some months later. The illustrations show how to improve the energy-efficiency of old buildings.
The idea for the illustration and the background photo were provided by the client. So I only had to build and arrange the 3D-models. The most complex part was the plane.
The money itself is only made of plains and cylinders that were scattered along a spline. The textures were a bit tricky since newer Photoshop versions refuse to open scanned banknotes. I had to used the good old Photoshop 7 to edit the textures.
A dangerous bacterial culture for an article about multiresistant germs in hospitals in the Süddeutsche Zeitung. Bacterial cultures look normally quite boring. My task was to make it visually more dangerous and alive.